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Cyber shadow final boss
Cyber shadow final boss













cyber shadow final boss cyber shadow final boss

And here they are again with Cyber Shadow, which sits somewhere in the middle in terms of gameplay experience, and comes even closer in terms of love / hate ratio! This time they’re publishing though, with indie dev Mechanical Head Studios the true sadists behind this genius nearly-NES side-scrolling cyberpunk platformer.Ĭreator Aarne Hunziker, who actually did pretty much everything here apart from the music, described the game as combining “the level design principles of Mario, the skills and action of Ninja Gaiden, the enemy designs of Contra and the dark visual aesthetic of Batman.” I definitely picked up the Ninja Gaiden vibe from the outset, not just from the ninja you’re leaping about killing stuff as, but also the very slick, almost cinematic way the gameplay feels. I’m not sure I’ll ever both love and hate any game as much as I did 2017’s jaw-droppingly stylish platform adventure Hollow Knight… 50 hours splattered with vicious difficulty spikes, filthy checkpointing and regular loss of everything that constantly had my blood boiling, with two rage-deletes before it kept pulling me back to finish it! Yacht Games’ Shovel Knight did come close though, offering a more focussed but equally polished, equally brutal take on the genre.















Cyber shadow final boss